Fire Emblem Three Houses Quest Best of the Best
| Fire Emblem: Three Houses | |
|---|---|
| Icon artwork, featuring both gendered versions of Byleth (bottom) and the three business firm leaders: Dimitri (left), Claude (top), and Edelgard (right) | |
| Programmer(s) |
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| Publisher(due south) | Nintendo |
| Managing director(s) |
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| Producer(s) |
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| Designer(s) | Naoko Horie |
| Programmer(s) |
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| Artist(s) |
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| Writer(due south) |
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| Composer(south) |
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| Series | Fire Keepsake |
| Platform(due south) | Nintendo Switch |
| Release | July 26, 2019 |
| Genre(s) | Tactical function-playing |
| Mode(s) | Single thespian |
Burn Emblem: Three Houses [a] is a tactical part-playing game developed by Intelligent Systems and Koei Tecmo[b] for the Nintendo Switch and published worldwide by Nintendo. Information technology is the sixteenth installment in the Fire Emblem serial[c] and the first ane for dwelling consoles since Fire Emblem: Radiant Dawn, originally released in 2007.
Iii Houses is set on the continent of Fódlan, divided between 3 ruling powers currently at peace. These nations are connected through the Garreg Mach Monastery, which houses a church and an officeholder'south school for students from each nation. Taking the role of Byleth, a onetime mercenary with a mysterious by and the academy's newest professor, the role player must choose a course to atomic number 82 and guide their students through a series of battles. The game maintains the turn-based tactical gameplay of the previous Burn down Keepsake titles, while incorporating social simulation and time management elements.
The game'southward production was challenging for Intelligent Systems, who attributed its success and timely release to Koei Tecmo, who had previously partnered with the company for Fire Emblem Warriors. The staff wanted something entirely new for the franchise'south debut on high-definition habitation consoles, birthing the schoolhouse life mechanics and expansions to battle. Chinatsu Kurahana was responsible for creating the character designs and illustrations. The game's school organization and a time skip subsequently in the story took inspiration from the fourth installment, Fire Emblem: Genealogy of the Holy War.
The game was released in 2022 and received generally favorable reviews, with critics praising the integration of the school organisation and battalion mechanics, narrative, characters, soundtrack, and replay value. Minor criticisms were directed at the game'due south easier difficulty compared to past installments besides equally some visual and technical problems. The game would proceed to win Best Strategy Game and the Histrion's Vocalization Award at The Game Awards 2019. As of March 2020, the game has sold ii.87 million copies worldwide, making it the single all-time-selling game in the franchise.
A spin-off, entitled Fire Emblem Warriors: 3 Hopes, was announced in Feb 2022 and will be released for the Nintendo Switch on June 24, 2022.[4]
Gameplay
A battle during the first half of Burn down Keepsake: Iii Houses, showing Bernadetta, one of the playable units, well-nigh to engage in combat with an enemy unit.
Fire Emblem: Three Houses is a tactical role-playing game in which players control a actor character whose gender and proper name are chosen at the get-go of the game. During the opening hours, the player character is asked to teach at the Garreg Mach Monastery, which acts equally a hub for game activities. Choosing a particular house to teach impacts the narrative from that indicate on.[v] The histrion's time is divided between story-based battles that advance the main narrative, and periods in Garreg Mach where they interact with students and staff members there.[six] While the opening half of the game focuses on this school system, the story skips ahead five years and focuses more on battle, with the player being locked to the firm they chose during the opening one-half.[7]
During the periods between storyline battles, the player has a set number of days marked on a calendar, which tin be used for a variety of activities from teaching classes and field exercises to planting seeds in the greenhouse and fishing in the swimming.[8] The thespian also has free fourth dimension events, where they tin socially interact with students and build upwards relationships with them. Building a relationship is washed through Support actions, with actions and dialogue choices impacting a graphic symbol's Support level. If the human relationship is strong plenty, this tin can atomic number 82 to the two marrying after a story-based fourth dimension skip event.[5] [6] By raising particular attributes through deportment in battle and inside the Monastery, the actor tin can recruit students from other houses, alongside other characters.[9] Each action during the academy section costs a set number of time points, with a limited number of fourth dimension points available each day and more activities than can be covered past the points bachelor. The player must cull which events to trigger, losing access to others in consequence.[v] Network play and Amiibo functionality are likewise supported, with network play allowing players to passively visit other players' monasteries online, and compatible Amiibo figures to be scanned for additional materials and bonus music tracks for scanning Fire Emblem-specific Amiibo.[10]
As with other Fire Keepsake games, Three Houses uses a plow-based battle system; players have control of a ready number of unique units. They move across a grid, transitioning from a top-down perspective to a third-person view when a battle is triggered. A new feature to the series allows player to hire Battalions, additional troops that tin support a called unit. Battalions take passive abilities which grant character buffs to the lead unit of measurement, and tin can perform special moves called Gambits, which can range from healing multiple units to stunning powerful enemies.[v] [7] [11] Players can too zoom in on the battleground to appraise individual battalions.[5] [7] [eleven] As with other entries, there is a "Classic" fashion where characters who fall in boxing are subjected to permanent decease, and a "Casual" way where fallen characters are revived later each battle. Afterwards a certain signal in the story, players can rewind and undo a set corporeality of plough actions per battle using the "Divine Pulse" power.[5]
Every unit is assigned a grapheme class, which tin be customized. While characters take starting abilities which naturally grant them a class, they can be taught additional skills which alter their class. Class changes are available upon a pupil's "certification" during the school segments, with certain prerequisites recommended to have a higher gamble at passing the corresponding certification exam.[6] [7] Prior to starting a schoolhouse calendar week, lesson plans can be put into place to individually manage a unit's growth, build Back up between 2 classmates past engaging them in group assignments, or simply instruct the course automatically with a passive "car-instruct" feature. Rather than the previously-established Weapon Triangle of earlier Fire Keepsake games, unlike units accept weapon-based skills chosen Combat Arts they tin be taught during the school segments. Weapons accept a set number of uses earlier they dethrone and have their stats reduced.[8] [11] Combat Arts are learned by becoming proficient in a type of weapon; they deal higher damage than standard attacks in exchange for a large chunk of a weapon'due south immovability.[11]
Synopsis
Setting and characters
Three Houses takes identify on the continent of Fódlan. The landmass is divided into 3 rival nations who are now at peace: the Adrestian Empire to the south and westward, the Holy Kingdom of Faerghus to the northward, and the Leicester Alliance to the east. The Church of Seiros, based at Garreg Mach Monastery at the continent'due south center, is the region's dominant religion and is an influential power in Fódlan in its own right.[12] In ancient history, a war raged betwixt the Church's titular founder Seiros and the "King of Liberation" Nemesis, an era which also saw the establishment of the Empire past Seiros. In the thou years since then, the Kingdom carve up away from the Empire, then the Alliance declared its independence from both powers. A prolonged conflict ensued, with the Church building being responsible for keeping peace.[xiii] The dignity of Fódlan frequently bear Crests, sigils passed down through families that grant magical powers. Bearing a crest greatly influences dynastic politics, with nobles inheriting Crests valued far above those who lack them. Those who have Crests can too wield powerful artifacts called Hero's Relics.[13] [xiv] The series'southward titular "Fire Emblem" appears equally the "Crest of Flames", the Crest associated with the Progenitor God.[14]
Players take on the role of the main graphic symbol, called Byleth past default and who can be either male or female person. A mercenary by trade, they become enrolled in the Officers Academy of Garreg Mach Monastery equally a teacher. During their journey Byleth is aided by Sothis, a strange and initially-amnesiac girl who appears in their dreams and can only be heard past them.[12] At Garreg Mach Monastery, Byleth chooses one of the 3 schoolhouse houses, each aligned to a different nation of Fódlan. They are the Black Eagles led by Edelgard, imperial princess and heir to the Adrestian throne; the Blue Lions, commanded by Prince Dimitri of the Kingdom; and the Gilt Deer led by Claude, heir to the Alliance's leading family. The Monastery's staff includes those who directly piece of work for the Church, some of whom are recruitable by the player. Other characters include Jeralt, male parent of Byleth, and Rhea, archbishop of the Church.[12] [thirteen]
Plot
1 night, Byleth and Jeralt rescue three immature nobles, Edelgard, Dimitri, and Claude from bandits, profoundly impressing them. During the assault, Byleth is saved past the mysterious Sothis, who remains inside them. Jeralt and Byleth are summoned to Garreg Mach Monastery, the habitation of the Church building of Seiros, Fódlan's dominant religion. Jeralt reluctantly rejoins the Church'south military arm, the Knights of Seiros, while Byleth is made a professor of the monastery'due south Officers Academy. Jeralt privately warns Byleth not to trust the Church building's archbishop, Rhea. Byleth is so given the choice of leading one of the university'southward three houses: the Black Eagles, the Blue Lions, or the Golden Deer, each populated by students from the Empire, Kingdom, and Alliance respectively. Byleth assumes their duties as teacher for their chosen house, training their students and leading them in battles on behalf of the Knights of Seiros. Byleth and their students notice frightening hints on the nature of Relics and Crests, such as a Relic thief transforming into a monster. Diverse conspiracies meddle with the monastery and plot confronting the Church: masked warriors called the Flame Emperor and the Death Knight, the Western branch of the Church building, and a hostile cult known as "those who slither in the nighttime". Byleth thwarts an try to steal a powerful Hero's Relic, the Sword of the Creator. Unexpectedly, the Sword activates when Byleth holds information technology, and Rhea allows them to keep it.
Jeralt is murdered by an agent of "those who slither in the dark". Reading Jeralt's diary, Byleth discovers that Jeralt fled from the Church due to Rhea'south plans for Byleth when they were born. The "Sothis" within Byleth is the original Progenitor God, implanted by Rhea into Byleth as a baby so that Sothis would be reborn. Byleth pursues the cultists responsible for Jeralt'due south death. A magical attack by ane of their leaders forces Sothis to merge with Byleth, allowing them to survive and defeat the cult members with a newly empowered Sword of the Creator. Rhea makes a futile try to awaken Sothis within Byleth, just the Flame Emperor attacks the ceremony with allies from the Adrestian Empire. The Flame Emperor is revealed to be Edelgard, who like Byleth bears the Crest of Flames; she accuses the Church of being corrupt. If Byleth sides with Edelgard, they help her lead an attack on Garreg Mach. If they side with Rhea, Dimitri, or Claude, so they help in the defense force of the monastery; Rhea is also revealed to exist a dragon. Regardless of the side chosen, Byleth is knocked unconscious at the cease of the boxing and wakes upward five years afterwards, discovering that Fódlan has plunged into war every bit the Empire, Kingdom, Alliance, and Church battle each other. The routes and then diverge.
- Gold Deer route
Byleth reunites with Claude, and they rally their students and the remnants of the Church building to stand against the Empire. Gathering allies and support, Byleth and Claude invade the Empire. Every bit they confront Emperor Edelgard and her forces, a Kingdom army led past Dimitri as well arrives, resulting in a massive battle. Edelgard is forced to retreat while Dimitri is killed. Byleth and Claude press on towards a strategic Empire fort, and receive aid from the foreign nation of Alymra. Claude admits he secretly opened relations with Almyra, and announces his desire to open up Fódlan's borders to the outside world and end the continent's isolationism. Byleth and Claude assail the Empire capital, where they defeat and impale Edelgard. Byleth and Claude larn "those who slither in the nighttime" accept been manipulating both the current state of war and the original original war a millennium before. Claude'south army defeats the cult in their secret hugger-mugger city Shambhala. Their leader attempts to destroy them with a rain of missiles, just Rhea intercepts the missiles in her dragon course. Meanwhile, Nemesis is awakened from his tomb by the cult; he and his X Elites were a band of thieves who took power from Sothis and her dragon kin later on they were slain past the cult in the ancient era. This power was the source of the nobility'south crests. Byleth and Claude destroy Nemesis and his undead ground forces. In the aftermath, Fódlan is united under Byleth's dominion equally they and Claude open its borders and outset relations with foreign nations.
- Bluish Lions road
Byleth reunites with Dimitri, who has been ousted from the Kingdom due to a coup from pro-Empire nobles. Dimitri has become bitter, disillusioned, and unstable every bit he is haunted past visions of his deceased family unit and driven to kill Edelgard at any cost. Byleth'southward students and the remnants of the Church ally with Dimitri despite his erratic behavior. Dimitri somewhen forces a massive battle between his own regular army, the Empire, and the Alliance, resulting in heavy losses on all sides. Ane of Dimitri's trusted vassals sacrifices himself to protect him from an assassin, which combined with Byleth's guidance causes Dimitri to abandon his desire for revenge. After securing his ain lands, Dimitri rescues Claude from imperial forces. Claude dissolves the Alliance and cedes its lands to Dimitri earlier parting Fódlan. Dimitri and so marches for the Empire capital itself. Wanting to brand peace with Edelgard, Dimitri arranges a meeting with her and suggest they join forces to realize their goals; Edelgard refuses. Dimitri is able to defeat Edelgard and once again offers her mercy, but is forced to kill her when she attempts to attack him. In the aftermath, Fódlan is united under the Kingdom with Dimitri as its ruler, while Byleth becomes the new archbishop of the Church when Rhea steps down.
- Black Eagles route
If Byleth sides with Edelgard on this route, they reunite with their students and find that the Kingdom has centrolineal with the Church while the Brotherhood remains nominally neutral. Edelgard and Byleth set on and seize the Alliance majuscule and eliminate Claude from the war, either through killing or exiling him. They then advance into the Kingdom, taking a vital fortress. In retribution for Edelgard interfering with their schemes, "those who slither in the dark" suit for the fortress to be destroyed. Edelgard keeps the truth a secret and tells the others that the fortress was destroyed by Church building weaponry. Edelgard continues to lead her armies to the Kingdom's upper-case letter. Dimitri meets Edelgard in battle, merely is defeated and killed. The Kingdom army is routed and Rhea withdraws to the Kingdom capital with her Knights. In her madness, Rhea sets fire to the city, forcing Edelgard to attack to put a finish to her. Byleth and Edelgard are able to kill Rhea. Byleth virtually dies, merely Sothis's Crest Stone embedded in their eye dissolves, reviving them. In the backwash, Edelgard unites all of Fódlan under the Empire and abolishes both the Church building and the nobility.
If Byleth sides against Edelgard, a similar scenario to the Golden Deer route plays out with Byleth allied with Church remnants and the Black Hawkeye students confronting the Empire. Afterwards defeating Edelgard in the Empire's capital and "those who slither in the night" in Shambhala, Byleth learns the total truth of their origins from Rhea, and is and then forced to defeat her subsequently she is driven berserk due to wounds sustained in Shambhala. Fódlan is subsequently unified nether the Church building with Byleth as its new leader.
- Cindered Shadows
Byleth pursues an intruder into a hidden underground circuitous called Completeness, discovering a undercover house called the Ashen Wolves; originally subconscious through a surreptitious truce, mercenaries have begun raiding Abyss. Byleth and the students concord to assistance defend Completeness. Aelfric, the Church building'south liaison to Abyss, warns Byleth that factions within the Church would like to run into Abyss purged. Aelfric theorizes that the mercenaries are looking for the Chalice of Beginnings, a key object in a ritual attempted during Garreg Mach'south early on days with the aim of resurrecting Sothis. Aelfric is captured and ransomed for the Chalice, which Rhea reluctantly agrees to hand over believing the ritual lost. The Ashen Wolves also privately acknowledge to Byleth that they are descendants of the iv who performed the ritual, ordered by the Church to keep their bloodlines hole-and-corner. Aelfric is revealed to be the mastermind, capturing the Cadaverous Wolves and preparing to use the Chalice to resurrect Byleth'south mother Sitri, for whom he held a surreptitious love. Byleth rescues the Ashen Wolves, and when he attempts the ritual anyway Aelfric is transformed into a monster and killed. The Ashen Wolves are disbanded and allowed to leave Garreg Mach, with the 4 members to return to assistance each other and Byleth if needed.
Development
Following the unexpected success of Fire Emblem Awakening for the Nintendo 3DS—which helped save the serial from cancellation after flagging sales of earlier entries—the Burn Emblem serial gained renewed commercial value and prompted developer Intelligent Systems and publisher Nintendo to bring the series back to home consoles for the commencement time since Fire Emblem: Radiant Dawn in 2007.[15] Concept development for Three Houses began in 2022 following the completion of Burn Emblem Fates for the 3DS.[16] The team originally planned for 3 Houses to be another 3DS title. This was scrapped when production began on Fire Emblem Echoes: Shadows of Valentia, resulting in Three Houses existence briefly put on hold.[sixteen] [14] When the team learned of the Nintendo Switch, they decided to make the game for home consoles.[16] The squad wanted the game to exist the biggest and best in the series, and due to it being for domicile consoles they felt they could not brand it alone. With this in heed, they decided to bring in help from Koei Tecmo.[15] At this fourth dimension, Intelligent Systems and Koei Tecmo were collaborating on the spin-off game Burn down Emblem Warriors. Later consultation, Koei Tecmo's internal squad led by Kou Shibusawa was recommended to them.[xvi] The biggest challenge for the developers was bringing the series to a high-definition panel, a first for the series. Koei Tecmo was deeply concerned in this attribute of development.[17] Full product began in 2022 when Shadows of Valentia was finished, with Toshiyuki Kusakihara and Genki Yokota—respective directors for Intelligent Systems and Nintendo EPD— returning to direct the game.[16]
The game'southward scenario was written by Koei Tecmo'southward Yuki Ikeno, Ryohei Hayashi and Mari Okamoto. All three previously worked on the scenario for Warriors and were brought onto the development of Three Houses to aid assist Intelligent Systems in writing the social segments of the game.[eighteen] [19] The narrative was written in the vein of a night fantasy, with the mature aspects of the narrative showing through the conflict betwixt the three factions.[14] The first storyline conceived was the Blackness Eagle House, with Kusakihara and the other scenario writers building and expanding on the world and characters from that starting bespeak.[20] Vox recording took three months; Kusakihara estimated the amount of phonation acting for the Japanese version as five times that of Fire Emblem Echoes.[18] Two key parts of the game, the school sections and a time skip late in the story, were directly inspired by the 1996 entry Fire Emblem: Genealogy of the Holy State of war; the narrative in Iii Houses of characters who were friends in their youth coming into conflict during their older years was almost directly lifted from Genealogy of the Holy War.[17] Kusakihara also admitted influence from the Chinese novel Romance of the Three Kingdoms and Koei Tecmo's adaptation of it in the Dynasty Warriors game series; this came about afterwards Intelligent Systems looked at the narrative and world designs used by the Kou Shibusawa unit.[16] [15] The game's chosen subtitle in Japan was "Fūkasetsugetsu", a yojijukugo of the 4 seasons to represent the narrative's four branching paths. As it translated awkwardly, information technology was replaced by the subtitle "Iii Houses" in English language.[xvi]
While Intelligent Systems staff handled the weapon and earth design, freelance illustrators were brought in for other parts.[15] The team wanted a new artistic image for the series.[18] Character designs and illustrations were handled by Chinatsu Kurahara, known for Uta no Prince-sama and Tokyo Twilight Ghost Hunters and who was the chief character designer of the game. Kazuma Koda, who had worked on both Bayonetta two and Nier: Automata equally a concept creative person, was contracted to provide concept art for the game.[15] Kurahara was in talks with Intelligent Systems prior to development, and the final decision was made equally Kusakihara felt she could best illustrate the "glamorous, aristocratic guild" portrayed in the game. Her influence was particularly noted in the hairstyles of characters, which differed from those seen in earlier Burn down Emblem leads.[18] The anime cutscenes were directed by Takashi Sano and produced by Sanzigen, noted for their cel-shaded 3D CGI animation.[21] [22] The music was composed past Fates composers Takeru Kanazaki[18] and Hiroki Morishita,[22] and Awakening composer Rei Kondoh.[23]
Kusakihara and Yokota stated in an interview that Three Houses in its released form would have been hard or impossible to brand without Koei Tecmo'due south help. The directors particularly cited Koei Tecmo'due south experience developing large-scale battles for their Dynasty Warriors franchise. This experience allowed big numbers of characters to be shown on screen in battles for the first time in the series. While Koei Tecmo helped with much of the technical and programming side, Intelligent Systems still took the lead on pattern and other core aspects of development.[xv] The new school setting allowed the squad to considerably expand the series' RPG mechanics beyond the typical tactical battles which had dominated the serial upward to that betoken.[17] The social aspects went through multiple unsatisfactory builds before some team members suggested a calendar system and ability points. This version finally satisfied the team.[18]
The Weapon Triangle, a recurring system for most of the serial, was discarded due to information technology being a "stylized" system. The new weapon-based skill system was designed to be more realistic and increase role player choice.[18] Due to its condition equally the first home console entry in twelve years, the squad were under pressure to create something new and exciting. This led to the creation of Battalions in battle and the teaching segments.[24] Time limits were suggested by Kusakihara, who was inspired by Nintendo'due south Pikmin franchise.[fourteen] The skill growth organisation drew inspiration from Zill O'll, a part-playing series developed by Koei.[16] The squad toyed with the idea of including child characters from romantic supports for the story'south second half, a feature from Genealogy of the Holy State of war which they had used extensively in Awakening and Fates. They shortly decided against this, opting for a back up experience based around character maturation and platonic relationships.[fourteen] While online features such as seen in the "My Castle" characteristic from Fates were considered, the Monastery was and so expansive and its history deep enough that such customization and sharing options would exist impractical to implement, so it was left out.[24]
Release
Nintendo showtime announced that a new mainline Fire Emblem game was in development for the Nintendo Switch in January 2022 during a Nintendo Direct focused on the series, with a projected release date in 2018.[25] More information was revealed during Nintendo's E3 2022 presentation, showing gameplay and even the finalized title. However, it besides confirmed that the release date would be pushed back into early 2019.[26] In February 2019, the game was showcased in another Nintendo Direct displaying new gameplay and story details, including a second delay with the game'southward release date falling on July 26, 2022 and the confirmation of Koei Tecmo as the co-developer.[27] Another story trailer was showcased at the E3 2022 Nintendo Directly presentation with additional gameplay being shown at Nintendo Treehouse Live later in the week.[28] [29]
In July, Nintendo revealed that the game would be receiving an Expansion Pass that would contain downloadable content for the game that would be released from the game's launch until April 2020.[30] The commencement wave of DLC added a new "Maddening" difficulty mode, made to address concerns about the game's low level of challenge on "Hard" mode, every bit well as diverse corrective options.[31] Information technology also patched in a new voice actor for Byleth, replacing Chris Niosi with Zach Aguilar post-obit Niosi's admissions of emotional and concrete corruption. The admissions included violation of a non-disclosure agreement with Nintendo about his function as Byleth.[32] Later waves of DLC added additional playable characters, additional deportment within the monastery, and the Cindered Shadows storyline.[33]
Reception
Fire Emblem: Iii Houses has received "generally favorable" reviews belongings an amass score of 89/100 on Metacritic, based on 102 reviews.[34] Co-ordinate to the site, information technology is the 4th highest-scoring Switch game of 2019, and the highest-rated Switch sectional.[41]
The four reviewers for Japanese gaming magazine Famitsu all gave praise, with one giving information technology a perfect score of 10 and the others a 9.[36] Eurogamer 's Martin Robinson said that information technology "really is a game of two halves, but they come up together to make i incredible whole."[42] Kimberley Wallace, writing for Game Informer, praised the game's ambition and willingness to have risks with the series formula, being surprised by how willing she was to begin a new game later finishing the campaign.[37] Aron Garst of GamesRadar gave Three Houses a perfect score, praising how the game kept him invested in its characters, with his principal criticism of the gameplay being its low difficulty.[39]
GameSpot 's Kallie Plagge did non similar the need for multiple playthroughs to see the entire narrative, merely was otherwise enthusiastic nigh the game's story and gameplay; she chosen it "the kind of game that's hard to put down, even when information technology's over".[38] Brendan Graeber of IGN felt that its depth of characters and tactical options more justified multiple playthroughs, particularly praising its narrative as being superior to that of Fire Emblem Fates.[9] Nintendo World Report 'southward Daan Koopman said that, despite finding the finales of some acts disappointing, the overall narrative and gameplay kept him invested.[forty]
The scenario was met with praise, existence cited as a mature and aggressive narrative with stiff character interactions, with many lauding the difficult choices presented when picking a side in the first half of the campaign. The two interacting gameplay styles were also positively received, with many noting the social elements as a welcome tactical addition. The game's graphics saw a mixed response, with several websites faulting them as low-quality despite strong artistic pattern. The music and voice acting met with a strong positive response in both versions.[37] [39] [38] [9] [forty] [42]
Sales
Burn down Keepsake: Iii Houses was the acknowledged game during its offset week on retail sale in Nihon, with 143,130 copies being sold.[43] The game was also the best-selling physical game in the United Kingdom that same calendar week, selling twice as much every bit its second place competitor Wolfenstein: Youngblood.[44] SuperData Research estimated that Three Houses sold 800,000 digital copies through the Nintendo Switch eShop in its launch month of July 2019.[45] In Baronial 2019, the NPD Group shared the ranking of best-selling games for the calendar month of July in the U.s., and Fire Emblem: Iii Houses was in second place counting just physical sales.[46] Equally of March 2020, the game has sold 2.87 million copies worldwide, making it the single best-selling game in the Burn Emblem franchise.[47]
Awards
The game won the award for "All-time Switch Exclusive" and its People's Voice at the IGN Game of the Year Awards 2019, whereas its other nominations were for "Game of the Year" and "Best Strategy/Tactics Game".[48]
| Year | Honor | Category | Result | Ref |
|---|---|---|---|---|
| 2019 | Game Critics Awards | Best Strategy Game | Nominated | [49] |
| 2019 Golden Joystick Awards | Best Storytelling | Nominated | [fifty] [51] | |
| Nintendo Game of the Year | Nominated | |||
| Ultimate Game of the Year | Nominated | |||
| Titanium Awards | All-time RPG | Nominated | [52] | |
| The Game Awards 2019 | Best Strategy Game | Won | [53] [54] | |
| Thespian's Voice Honor | Won | |||
| 2020 | 23rd Annual D.I.C.E. Awards | Strategy/Simulation Game of the Year | Won | [55] [56] |
| NAVGTR Awards | Animation, Artistic | Nominated | [57] [58] | |
| Costume Design | Nominated | |||
| Technology | Nominated | |||
| Gameplay Design, Franchise | Nominated | |||
| Game, Strategy | Won | |||
| Famitsu Dengeki Game Awards 2019 | Game of the Twelvemonth | Nominated | [59] | |
| All-time Scenario | Nominated | |||
| Best RPG | Nominated |
Legacy
Characters from 3 Houses were added as playable units in the mobile game Fire Emblem Heroes shortly after the game's release. A costume based on 3 Houses was included in the Nintendo Switch port of Tokyo Mirage Sessions ♯FE.[60] Byleth appears as a playable grapheme in the 2022 crossover fighting game Super Blast Bros. Ultimate, existence released as downloadable content on Jan 28, 2020. Both male person and female versions of Byleth are nowadays every bit alternate costumes for the fighter, whose attacks are based around the use of four of the game's weapons. The Byleth DLC also includes Garreg Mach Monastery as a new phase, as well as a selection of 11 music tracks from 3 Houses.[61] An Amiibo effigy of Byleth was released on March 26, 2021.[62] A Three Houses-inspired tea drinking minigame was included in the 2022 video game WarioWare: Get It Together! for Nintendo Switch.[63]
In February 2022 during a Nintendo Direct presentation, Nintendo announced a spin-off to Three Houses entitled Burn Keepsake Warriors: Three Hopes, a hack and slash game in the way of the Dynasty Warriors series, post-obit 2017'south Fire Emblem Warriors. The game will be released on June 24, 2022 for the Nintendo Switch. [64]
Notes
- ^ Japanese: ファイアーエムブレム 風花雪月, Hepburn: Faiā Emuburemu Fūkasetsugetsu
- ^ The game was mainly developed by Kou Shibusawa, a division of Koei Tecmo.[1] [2]
- ^ Sources disagree on the exact numbering: it is variously called the sixteenth including remakes and seventeenth including remakes and Burn down Emblem Heroes.[3]
References
- ^ famitsu.com (2019.08.06)
- ^ Entertainment | Introduction to our Business | KOEI TECMO HOLDINGS CO., LTD.
- ^ Super Nail Bros. Ultimate - Mr. Sakurai Presents "Byleth"
- ^ "https://twitter.com/nibellion/condition/1491532901674012675". Twitter . Retrieved February nine, 2022.
- ^ a b c d e f Skrebels, Joe (July 12, 2019). "Burn Emblem: Three Houses - Fire Keepsake Is Kind of a Persona Game At present". IGN . Retrieved July 12, 2019.
- ^ a b c Souppouris, Aaron (July 12, 2019). "'Burn down Emblem: Iii Houses' is a slice of epic life". Engadget . Retrieved July 12, 2019.
- ^ a b c d Gwaltnay, Javy (June 13, 2019). "Burn down Emblem: Three Houses - A Smashing Risk For Greater Reward". Game Informer. GameStop. Retrieved July 12, 2019.
- ^ a b Robinson, Martin (July 12, 2019). "Fire Emblem: Three Houses is a welcome revolution for the serial". Eurogamer . Retrieved July 12, 2019.
- ^ a b c d Graeber, Brendan (July 25, 2019). "Fire Keepsake: Three Houses Review". IGN . Retrieved July 25, 2019.
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External links
- Official website
- Fire Emblem: Three Houses at MobyGames
- Burn Keepsake: Three Houses at IMDb
Source: https://en.wikipedia.org/wiki/Fire_Emblem:_Three_Houses
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